work with us

corebird is not only a browser game. The game is the first stage of a longer flight program — simulation software first, then the hardware it deserves: controllers, panels, and real machines that fly. We are building toward that, one release at a time.

where this is going

Stage one is live: a free flight game running entirely in the browser. Stage two is input hardware — a proper stick instead of a keyboard. Beyond that, the roadmap points at autonomous flight and the machines it takes to get there. If that trajectory sounds like yours, keep reading.

who joins a program like this

embedded systems
firmware on real silicon — sensors, actuators, hard real-time constraints.
control systems
from raw input to feel — filtering, dynamics, haptics.
real-time graphics
the engine already flying — webgl / three.js, 60fps on hardware we don't control.
mechanical design
cad, enclosures, linkages — parts that survive being grabbed, pushed, and crashed.
flight dynamics
the math under the fun — lift, drag, stability, and why players feel it.

the honest status

We are not hiring today. When we are, this page will carry the roles. Until then, the door is open for a conversation — if you work in one of these areas, write to [email protected] and show us something you've built. A repo or a prototype says more than a résumé.

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